4) Block "Antidote" and "Frenetic … From Fanra's EverQuest Wiki. 3) Make sure you are crippling the mobs you fight as well. Dark Elf, Drakkin, Erudite, Gnome, High Elf, Human However, enchanters who reach the highest levels will find that gear can easily raise a small mana pool, or boost a low Charisma if they later decide to take up charming. Template:SpellRow Template:SpellRow Check Enchanter Equipment for the full list of gear usable by enchanters. At the very least it shows why spending points in intelligence is 100% not the min/max approach. Most of the 2.0s are worthy weapons for a long time, with useful clickies. Certain races and classes require differing amounts of experience points to attain the same level. {{#lsth:Players:Pre Planar Gear|Enchanter}}, {{#lsth:Players:Velious Pre-Raid Gear|Enchanter}}, {{#lsth:Players:Velious Raiding Gear|Enchanter}}, Picking the right race for your statistics, https://eqreborn.net/w/index.php?title=Enchanter&oldid=142. In Kunark I started to match evenly with Enchanter charmed pets once I got some upgraded daggers (SCD and RCF to start). Enchanter Ear. Also, if you give the pet procing weapons, the pet will use them provided the pet is high enough level to activate the proc. Always give your pet 1 weapon and not 2. At which point you'll gripe about it constantly, much to the consternation of your guild-mates who have lives. Template:SpellRow, Template:SpellRow Experienced enchanters thrive in chaotic situations where they can make the most of their offensive abilities. Enchanter Face. Template:SpellRow Template:SpellRow Loot the Head from her corpse. Does it increase autoattack delay by a percentage, or does it reduce by a percentage the speed at which autoattack delay time counts down? This page was last edited on 18 April 2019, at 17:30. In the event of a tie, compare stamina. Haste spells are also the domain of the enchanter, providing incredible boosts in attack speed for members of their group. ; Companion's Fury (3 Ranks, 7 AAs/rank) allows your pet an innate chance to score a critical hit. Casual scum can stop reading at the end of this paragraph. Template:SpellRow Now in terms of faction, races are generally meaningless to Enchanters. CHA and HP are an enchanters two most important stats at all stages of the game. They cannot be given any of the combat-related pet commands unless the master has points in the Animation Empathy line of AA abilities. Also, you know you have a good Enchanter when they can do all of their tasks. Template:SpellRow Template:SpellRow, Template:SpellRow This isn't really how aggro works. Posted: (3 days ago) There may be some value in giving a high-damage weapon to lower level pets, but a high enough damage weapon to make a significant difference-generally- costs too much. Charisma primarily impacts Charm duration and the chance to gain aggro on a resisted Lull spell,, with a small benefit to Mez resists and the success rate of Mem blurs. Your pet will stop accepting high-damage 2-hand weapons around level 40 when they start duel-wielding well, or if the weapon damage would produce hits less than their normal damage. The enchanter is a good choice for players who enjoy playing in groups and like to take charge of challenging situations. Enchanters can become any race they want through their illusion spells, and also have direct faction increasing abilities. Here is a magelo profile for a min-max human with 25cha and 5sta. Giving them * Charmed Pets Thus dual wielding sub-20 delay weapons can out-aggro a fully geared raid tank. Races Template:SpellRow He has ToV Raid Weapon, Shield, and few other Raid items! Enchanter. Template:SpellRow For example, a Human Enchanter requires 110% of the experience that a Human Cleric would require to be the same level. Template:SpellRow Enchanters are the most subtle of spell casters, with little focus on doing damage directly but tremendous impact on the world around them. Here is a magelo profile for a min-max high elf with 25cha and 5sta. Companion's Durability (6 Ranks, 3 AAs/rank) is a passive ability that increases the hit points of the Enchanter's summoned pets (including the Animation, Doppelgangers and Phantasmal Opponent but excluding charmed pets) by 1, 3, 5, 7, 9 and 11% per rank. Template:SpellRow Template:SpellRow Template:SpellRow There is a 1.5 prequest that lets you skip 1.0s. Attack slowing spells are also a specialty, dramatically lowering the speed of a monster's attacks for a period of time. I'm pretty sure I read this exact page when deciding how to spend my starting points. This guide will explain roles, abilities and races available to the Enchanter classes. Enchanters are primarily a magic-using class, with the ability to wear cloth armor and wield blunt weapons and daggers. Template:SpellRow Enchanter Feet. It includes roots, hastes, slows, DoTs, charms, and most buffs and debuffs. Enchanters should, unless they are role-playing, always choose to be agnostic. She has a great start on type 7 Augs. Template:SpellRow [Stub: Confirm exact slow mechanics and explain here. Delay is functionally irrelevant for pet weapons. Template:SpellRow Most enchanters are generally agnostic, and have a wide line of illusions of various PC and NPC races. Go put 25 points into CHA and 5 points into INT. Enchanter is a caster class that has few hit points per level and can wear only the lightest forms of armor, Enchanters are crowd control experts and are the most proficient class at Charming, Stunning, and Mesmerizing enemies. I ended up making a high elf and spending my points 25 INT 5 CHA. Swing speed doesn't factor into hate generation separately. This Enchanter is ready to make your Norrath world a mesmerizing scene! Fast forward six years later, my enchanter now has 255 INT unbuffed and I'm so annoyed about not having that extra 20 CHA, I'm editing the wiki page to try and stop others from making the same mistake. Charming . The class set-up on Everquest 2 is somewhat complicated. Template:SpellRow, Template:SpellRow Template:SpellRow A few things to help: 1) Give your pets weapons. Template:SpellRow Orc pawns with weapons are good too. This server has been around for years and will probably continue to be for years to come. In addition to being able to both increase players' rate of attack (with the Haste line of spells), and Slowing that of enemies, Enchanters may also cast Illusions on themselves and others, which may have no real benefit (other than conferring a new look) or may grant tangible benefits such as underwater breathing, flight, or a vampiric touch. 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